The goal of my project is to create a short 3D animated trailer for a game idea. The game idea in question is a 2.5D platformer called Abscond, and it is about two prison inmates (one human and one alien) working together to escape by way of fighting security and solving puzzles. The animation will highlight various gameplay elements using short clips of the main characters performing said elements. The trailer will also include an original soundtrack that will be synced to give the animation emphasis (the drum beat would match footsteps, for instance).
The main focus of the trailer is the two main characters. In the lore of the game, all inmates have their memories wiped upon being imprisoned, losing all of their identity in the process. Thus, the two main characters have monikers instead; The Big One and The Small One, respectively.
The Big One is a hulking, brutish toad-man who can tear through metal with his bare hands. He has a typically calm personality, but isn’t afraid to get rough when needed. His stocky form makes it difficult to manoeuvre beyond walking, running and punching, but with his partner at his side that’s all he needs to do.
The Small One is a direct contrast to his counterpart. He is a short, athletic human with a hot head. What he lack in combat skills he makes up for in athleticism, as his small stature lets him move quicker and makes it easier for him to scale obstacles. Though he may only be good at running away, his wit and intellect help him overcome most problems in the way, and his partner is more that willing to use force for him if needed.
The design of each character is supposed to represent how the two inmates see each other. The Big One is seen by The Small One as a monstrous beast, hence the scarred face and crazy expression, while The Small One looks generic because The Big One finds it difficult to see the difference between humans.
The game is a side-scrolling 2.5D platformer, meaning it takes place in a 3D environment but on a 2D movement plane. The main focus of the game is teamwork, as the two main characters need to make use of each others skillsets to defeat their foes and escape. Thus, the trailer would need to focus on those attributes.
All character models, environments and props will be modelled by me and textured using royalty-free textures. The models and the animation will be made using Autodesk Maya and edited using Final Cut Pro. The soundtrack will be made using either Garage Band or FL Studio, depending on the accessibility of either program. If neither program is available, the soundtrack will be taken from an online source and will not be copyrighted.